Ace Combat: Assault Horizon

Posted: Feb 25, 2011 |Comments: 0 |

It was mid-August, when little interest in the industry is more elaborate than anything else, when Namco Bandai announced that it had in hand a new set of one of their special franchises. Ace Combat: Assault Horizon came to the fore three years after the last iteration of the saga with Fires of Liberation (Xbox 360 - 2007) with a date to be 2011.

Speaking of Ace Combat is done in a franchise that, despite being part of a minority gender, and even more so on consoles, has a reputation and success. Namco announced in due course, without the latest PSP game in the street, which since 1995 had sold over 10 million units of the franchise, so its release this year may be a good boost in view of the user base you may be interested in that proposal. And even with the facelift that its creators are finalized, trying to bring Horizon Assault-style game that is going strong in the present without losing the identity of the saga.

From the hand of Project Aces Namco Bandai hopes to strike a blow of authority taking advantage of the market full of first-person shooters there are. One thing is clear from the PlayStation 3 and Xbox 360: I like to shoot. One need only see how they are in full the multiplayer FPS of the moment to notice. And that's where he directs the arcade flight of the Japanese company. His own manager and has admitted recently to ensure that it was time to offer different shots seen so far. And that means more speed and freedom of movement, more action ... and from a different perspective: the sky. Dealing with saturation shot with high FPS flights. Or so they claim.

If anything is clear from Horizon Assault is that the basic elements of this generation of consoles have them present. And that means find a game that has jumped to visually important. It is not just to use a better graphics engine, to optimize, but also to allocate resources in the right direction. Action much closer to our plane, torrents of fire play, constant and fast-moving environment that gives the spectacle. Destructions, landslides, explosions of enemy planes striking. All that suggests a formula of undoubted commercial success, despite the detractors, such as Call of Duty.

As we have seen in the current state of development of Ace Combat: Assault Horizon, is the moment of real generational change. Ace Combat 6 for Xbox 360 was to see the action of the saga as never before, but with this release which will really notice a significant jump. The 'show' is one of the items have been added. Something that sets it apart from good games like Il-2 Sturmovik HAWX or lesser extent. The feeling is that this new Ace Combat-or gender-series conforms to generation. Especially with the bare-chested compared to its competitors or its predecessor it, Fires of Liberation. Not that they are bad games or anything, is that Horizon Assault pretend otherwise

If any item by highlighting Ace Combat is on its accessibility in the control and the touch that allows fun arcade without having to suffer on technical and mechanical semi-real aviation can cut the pace of the game. And all this is maintained. The control and the response has been polishing planes, although the base is the same as in the sixth-numbered-view on Xbox 360. Although it has added new elements to make two things clear at playable and give more snaps as visual spectacle is concerned. Both elements go together in this issue.

For example, with simple commands by pressing just the right time to execute acrobatic maneuvers are grateful to the eye and gameplay is very intuitive. An example is loops and turns when we warn the enemies who persecute us. Thanks to a simple execution of movements we make the opponents in our sights and settle scores. This is one of the interesting parts, but there's more. The action happens much closer to us than in the previous game, so that it benefits the proposal itself: there is no place for scenery and skies so empty, with points and goals in the distance, and another for faster action with less reaction time and therefore a growing playable challenge. Something on paper that seems to recede a bit of spirit in which progress has been years and years in the series.

One of the most novel is the CRA-Range Assault Closing. These are situations that are generated in the persecution, where if the maneuver we need to pursue an enemy we can point the new system, which takes a much closer view of the action. At that time we control the aircraft to control our sight just so you can aim and shoot. If we succeed, we will see as a sequence shows the explosion of the enemy and other. These situations will be at the game with gameplay that the franchise has always proposed, and will feature other innovations such as the presence of helicopters, which has not seen more from your ad, or a pattern and development argument worked as reported by the same developers.

Ace Combat Assault Horizon has not fixed exit date for Playstation 3 and Xbox 360, but it is very clear where it goes. More spectacle in the sky, an arcade and a control system and improved polishing house brand and boring missions. Still need to know many other details, such as new vehicles controlled or host multiplayer game. Also, if this move towards the visual impacts the style fits Call of Duty franchise so special to many.

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