The Process of 3D Animation
Technology.
3D animation requires a powerful computer processor and generally a lot of memory, as well as modeling software such as Maya, Blender, or 3ds Max, film editing software and photo editing software. Some of these have premade basic 3D shapes that can be modeled into various objects free 3d models. These programs allow you to rotate the object so that it can be viewed and modified from any angle. As of 2009, basic computer animation software is sold for less than $2,000.
Characters and Objects.
Considering that the plot, storyline and characters have already been predetermined (typically by the preproduction team), and everything is set for creation, the first process of 3D animation is creating the 3D characters and objects relevant to the storyline. Unlike in traditional cartoons, where the characters are two-dimensional, three-dimensional characters and objects are modeled on three axes---X, Y, Z. Also, unlike in traditional cartoons, where the characters are drawn manually, i.e., drawing by hand on paper, 3D characters are completely generated by a computer (the drafts, of course, can be done manually, but the actual creation for animation is done on the computer). An animator uses a digital tablet and digital pen, so that whatever is drawn on the tab automatically appears on the computer screen. Mathematical algorithms are used to program objects and characters so that they adhere to (or break) natural or physical laws such as gravity, force and mass. In this way, the characters and objects will move just like humans, animals and objects in the real world move. But because they can be programmed, they can be designed to have super powers, or practically any type of ability (or disability) that the creator can think of.
Background.
Backgrounds for 3D animation typically have perspective and depth of field, as opposed to two-dimensional animation. More advanced animators use a multi-plane camera to create a parallax effect that produces background depth. To create an ultra-realistic setting, a background/landscape can be filmed according to the storyline complete with real-live actors. The film (or digital) images will be layered over to produce an animated effect. In some animated films, the movie is first created through a digital or film camera, and the characters, objects and background are converted to have a 3D animation look free 3d models
Movement.
To create realistic and seamless movement, 24 frames are usually displayed per second, as in film or in video. However, since 3D objects are not photographs, there is no blurring in between frames, and they may not successfully "fool" human eyes free 3d models. Thus, programmers have to add blurring, and animators have to display more than 30 frames and up to 60 frames per second.
Questions and Answers
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