Retro Arcade Review: Valley of the Kings

Posted: Jan 11, 2011 |Comments: 0 |

In this action-adventure, set in ancient Egypt, you guide an animated character through a maze of passages, picking up objects of value, and fight or manoeuvre around an array of guards, trolls, and other beasts. The documentation is well written. No one should have any trouble knowing what to do. The adventure consists of three distinct phases. In the first phase, you pick up all the valuables and weapons that are to be found in the adventure. In the second phase, you travel through a maze of crossroads that double-back on themselves. And, in the third phase, you try to out-manoeuvre a couple of crazy critters that want to zap you back to first room in phase three. This game has a number of features that make it interesting and a little different from most adventures. First, the character that you move about has internal animation (even though he's only one colour).

Next, the game maker has devised a clever way of revealing clues and the identity of objects to you: just pass the character over the object and its identity appears in the text window. The text-window message continues to re-appear, even if you don't want it to, until you are clear of the object. If the object is of some use or value, it is automatically added to your inventory.

Through a programming technique called "page-flipping", the rooms, passages, and other locations appear fully drawn. Just move your character off-left and blip! He's on the right side of the screen in a brand-new location. Of course, this also works with right, up and down. The locations and characters do not adequately convey or carry the Egyptian theme of the adventure. For example, what's a troll on a bridge doing in Egypt? With a little more thought, the author could have used appropriate mythical characters. And, he could have decorated the borders of the rooms with Egyptian motifs, such as palm fronds and hieroglyphs. As is, there's nothing on-screen to really reinforce the theme of the Egyptian setting for the adventure.

The game begins by offering you an option to read a brief scenario summary. Once past that, your character appears on a road with two signs; and you're off on your adventure! You read the signs, and then move your character along the roadway, picking up coins, rings, and swords. Unlike most other adventures, there's no limit to how much you can carry. Also, many of the objects have point values (such as rings and coins) that will help your score at the end, but are of no particular use in the adventure. Curiously, you gain all the points that contribute toward your score in the first phase of the adventure.

From there on, you can only loose points. It's a matter of holding on to what you've got. The author provides a number of tips for adventuring and scoring high. These include waiting and watching the movements of each villain before attempting to out manoeuvre him, never fighting with a villain unless told to do so (or you'll get zapped back to an earlier room) and, if the bad guy gets too close, running out of the room. You can see your inventory, your score, a listing of the characters in the adventure, or even light a match, under joystick control or by typing an appropriate letter. Accessing these features with the joystick is a little difficult, the game does not require you to type-in directions or commands and there's no "save game" feature (nor is there a real need for one).

This is not, I repeat, not a heavy weight adventure. In fact, it can be completed in less than an hour. But this doesn't mean that it isn't fun. It is, and it's probably especially so for new or younger adventurers. Adventure conventions, such as finding matches (or some other light source) and using them to light dark passages, are not treated as puzzles.

The instructions clearly tell you that you've got to find matches. And, at least one of the places where you use them is clearly labelled. However, since its play-value is not derived from solving riddles and puzzles, but rather from manoeuvring the on screen character, there's plenty of fun to be had by replaying the adventure to try to beat your last score.

Questions and Answers

Ask
200 Characters left
Rate this Article
  • 1
  • 2
  • 3
  • 4
  • 5
  • 0 vote(s)
    Feedback
    Print
    Re-Publish
    Source:  http://www.articlesbase.com/computer-games-articles/retro-arcade-review-valley-of-the-kings-4015629.html

    Article Tags:

    retro

    ,

    arcade

    ,

    game

    ,

    games

    ,

    classic

    ,

    review

    TWERPS, an arcade game from Sirius, has eight levels of difficulty. After selecting your play level you see a re-enactment of the infamous day when a Twerp explorer ship, with nine Twerp crew, met with a mysterious accident and crashed on an asteroid. Fortunately, all nine crew Twerps survived and took refuge in individual caverns on the asteroid....

    By: Anher Alil Computers> Computer Gamesl Jan 11, 2011

    Many people play video games in search of the "flow" experience that near-mystical experience where you forget yourself, where you and the game become one and your flawless performance seems to come from somewhere deep inside you. Some find it in Defender, others in Centipede or Pac-Man. How wonderful it was to find it in an elegant, beautifully crafted game named Zenji. Zenji is a delight to both the senses and the mind. Its object is simple enough--to connect a grid of T, I and L shaped pieces

    By: Anher Alil Computers> Computer Gamesl Jan 11, 2011

    You begin Star Fleet One (SF1) as a cadet trainee in command of United Galactic Alliance Ship "Republic", an invincible class Heavy Cruiser based on Cygni Epsilon Three. From there, you are dispatched deep into the galaxy on missions against the Krellan and Zaldron fleets. On each mission you are given a certain number to days to destroy a specified number of Krellans with a small number of star bases for support. As a trainee, your early mission parameters will be rather easy to attain and you

    By: Anher Alil Computers> Computer Gamesl Jan 11, 2011

    SPACE STRIKE is a Space Invaders type game for the IBM-PC. As one would expect, the object is to stop the aliens who march across the screen from reaching the bottom or from destroying your space tank (gun). Points are given for hitting the alien saucers which travel quickly across the screen from time to time. High scores are saved to disk. The strong points of the game include the option of using either keyboard or joysticks.

    By: Anher Alil Computers> Computer Gamesl Jan 11, 2011

    Captain Hans lowered his binoculars, his red eyes burning from vainly trying to pierce the gray mist. He blinked his eyes and returned to scanning the horizon. There he was, the Englishman was creeping out of the mist to attempt another futile assault on the GRAF SPEE. Under Southern Skies (USS) is a combination strategic and tactical level game of naval warfare, with the action taking place in the South Atlantic shipping lanes. USS may be played either solitaire or as a two player game. In the

    By: Anher Alil Computers> Computer Gamesl Jan 11, 2011

    What do you do when the season is over? When snow at last lies thick on the local football field and the last Bowl games are decided does that mean that you've got to spend the rest of your winter weekends actually cleaning the garage or sweeping out the attic? No...Not if you're lucky enough to own an Atari Home Computer and a neat little program from Game star, Inc. called STARBOWL FOOTBALL (SF). Limber up your throwing arm, football fans, it's STILL football time!..

    By: Anher Alil Computers> Computer Gamesl Jan 11, 2011
    David Aldrivh

    Demand for the iPhone gaming apps is increasing massively. People are now heading towards the Indian games development hubs after they found quality games development quite affordable to outsource as compare to European and American games development companies.

    By: David Aldrivhl Computers> Computer Gamesl May 31, 2012

    Friv games come with a wonderful mix of education, entertainment, and information. This is really beneficial for the teenaged mind. These games help in activating grey cells of the human brain.

    By: Micle andersonl Computers> Computer Gamesl May 29, 2012

    Jigsaw bigger picture games with regard to kids have benefits and might have a actual educational worth. They could be played through all age range: there tend to be puzzles that may be played through both children and grown ups. Games with regard to kid's age range 3-6 generally contain big wooden bigger picture pieces to ensure that children may manipulate them using their small fingers.

    By: crazygameslandl Computers> Computer Gamesl May 28, 2012

    Kindergarten Statistical games are an outstanding approach to start to help youngsters enjoy math. Presenting enjoyable math equations in institutions and at home can end result to a considerably better comprehending of Statistical.

    By: Siemens Edwardsl Computers> Computer Gamesl May 28, 2012

    If you are searching for a step-by-step power leveling blueprint written by Diablo 3 pros then you will definitely want to start using the Diablo 3 Speed guide.

    By: saucoil Computers> Computer Gamesl May 28, 2012

    NIGHT MISSION (NM), Sub Logic's addition to the video pinball craze, puts together the best features of the finest pinball games for the Apple. It has the smooth ball animation of Budgeco RASTER BLASTER (RB), with the complex machine design of

    By: Anher Alil Hobbies> Video Gamesl Jan 30, 2011

    It's the age of darkness and evil wizard Tetragorn rules supreme. He has many allies - halting spirits and legions of arachnids and the Earth is in his grip of terror. Only you, a lone Druid, have the power to defeat him. Aided by the powers of Mother Nature, you can grow trees and create your own army to defeat the wizard's forces.

    By: Anher Alil Hobbies> Video Gamesl Jan 30, 2011

    Nautilus is a fast action game of sub and destroyer warfare. As captain of the Nautilus you are given the job of destroying enemy cities block by block and capturing the proto-pods that lie inside them. Proto-pods give the Nautilus energy that is vital to the engines, defence and life support systems. Above, the destroyer Colossus moves between shore lines carrying repair crews that rebuild the cities you destroyed.

    By: Anher Alil Hobbies> Video Gamesl Jan 30, 2011

    The endless rain poured down as Napoleon paced nervously in front of his command tent. Before him lay the 64,000 well entrenched men of Wellington's Allied Army. On his right, and still several hours away, the leading elements of the Prussian Army continued their advance.

    By: Anher Alil Hobbies> Video Gamesl Jan 30, 2011

    Movie Maker (MMTK) is a one of a kind program for developing your own computer-animated visual sequences, or "movies". This program places you in both the director's chair and at the artist's drawing board. You devise the action, set the scenes, and create the actors, props, and background, and playback your creation as a complete movie. MMTK is comprehensive in the tools that it provides for creating and manipulating shapes and animating them. Plus, it includes a disk full of demo movies that

    By: Anher Alil Hobbies> Video Gamesl Jan 30, 2011

    Discuss this Article

    Author Box
    Articles Categories
    All Categories
    Quantcast