Retro Arcade Review: Video Stock Market

Posted: Jan 11, 2011 |Comments: 0 |

The screen looks like the electronic ticker tape above a trading floor of a regional stock market and the "real time" nature of the dynamic market environment effectively simulates a reality missing from many investment strategy games. The game also offers an advantage over several investment strategy games in that several players may compete in the same market environment. Those who want a "beer and pretzels" type of investment game will be pleased with the fast-moving and "tongue in-cheek" VIDEO STOCK MARKET (VSM).

However, it doesn't really allow for investment simulations which reflect actual investment conditions or for use of a consistent strategy. In the first place, NONE of the securities offered have a reasonably good long-term outlook. For example, GLASS doesn't offer much hope, since stained-glass windows for churches is a shrinking market. This investment is, indeed, as the documentation notes, "...a shattering experience." Further, who would want to invest in a company like FIFTH, a distillery whose executives would like to "...drink up all the profits?"

All the companies have something of major significance wrong with them. Perhaps, the intent of the game is for the investor/player to examine their real-life prospective more carefully prior to investing.

Secondly, the lack of information and news (other than the negative corporate synopses provided in the short documentation) would preclude any sound investment decisions. All decisions in VSM must be made upon market performance in a given game and that can change far more rapidly than in the "real" stock market. VSM does have its interesting facets, however. Even in the solitaire game, the player must attempt to defeat 4 basic approaches. The first approach is that of purchasing stock at the beginning of the game and holding it until the end.

Timothy, another computer player, will sell all his stock each day in order to purchase the stock which closed lowest on the day before. Gregory, another computer player, only buys and sells at the beginning of the week on the basis of the stock which performed best in the previous week. Helena, the most conservative computer opponent, simply invests her money in a local bank and counting her interest. The object of the game is to make the most money in a period of 12 weeks. It's a quick (averages 1 and 1/2 hr.) and easy game, useful as a light and friendly evening among other "beer and pretzel" games.

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