SC2 4v4 Team Game Strategy - Part 7 - Conclusion and Replays
This will be the final part of the series on my 4v4 Team Game Strategy Guide. I hope you guys enjoy the whole series. I would recommend you guys to go through the whole series listed below.
4v4 Team Game Strategy
Part 1 - Overview
Part 2 - Strategy
Part 3 - Maps
Part 4 - Protoss
Part 5 - Terran
Part 6 - Zerg
Part 7 - Conclusion and Replays
If you have read and followed the whole series, you basically will gain the necessary insight for 4v4 team games. Throughout the seven part articles, you will have the broad overview on the overall general 4v4 game sense. Equipped with this insight, you and your buddies can start playing together with your preferred races and utilizing the specific strategies outline in Part 4 till Part 7 on specific race strategies. Whether your team prefer the aggressive strategy by inflicting as much damage early in the game through rushes such as Zerglings, Marines and 4 gates or through defensive measures using tactics to hold of opponent pushes. The final decision is totally up to yours and for you to explore the whole world of 4v4 team games.
Often time, it is near impossible to pin point the in depth overall of 4v4 team games as it is too random to be predicted. I had only given you guys the overall general idea on this topic. Everyone has their own preference on timing, offensive, micro or macro games, thus this makes the job impossible. Thus, it is advisable for your team to explore in depth and experience for yourself by playing team games. In general, if you are a good solo 1v1 sc2 player, you can basically deal with team games as team games are not much different from solo games. Every basic knowledge you obtained through your 1v1 matches can be used here.
Finally, you guys may realize the whole series are mainly aimed and more suitable for lower league players as high league players can explore the multiplayer games themselves. I hope you enjoy the series from the first part till this very end. Together I have attached a replay pack of my previous 4v4 Arrange Team games. Included are 21 replays of me and my buddies. Do take note, mostly these games are done through placement matches, as I have too many team mates thus, always start with a new group and doing the placement matches. Enjoy!!
Cheers.
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Part three of my SC2 4v4 Team Game Strategy Series. This article will be aimed on the discussion of 4v4 multiplayer maps. Different strategies should be utilized on different maps. There are three types of 4v4 multiplayer maps. First, maps such as Lava Flow, Sand Canyon and Toxic Slulmp where everyone has their own bases. This is followed by High Ground and Outpost where two players are sharing one base and finally Extinction and Megation where everyone shares a base together.
This is the forth series of articles which I will be talking on 4v4 team game strategy. On this current article which will be on specific race; Protoss. Scouting as a Protoss for your team is essential. This is due to the nature of Protoss where you do not lose building time during construction. General Strategies for Protoss in team games generally includes; 4 gate, blink stalker, fast Dark Templars, Robo build, Stargate build, Mass Zealots, Two Proxy Gateways and Cannon rush.
Part two of my Starcraft 2 4v4 team game strategy series. The general strategies utilized and often used in SC2 multi player games are being outlined here. Deciding what units you are getting is generally the most important in team games. Second, remember to state a in game time on when you wish your allies to push together. Teamwork is the essential key in determining your wins in team games. Always remember to scout. Remember to create an army that synergies well with your allies and teamwork.
Part six of my SC2 4v4 Team Game Strategy will be designated from the Zerg's perspective. In 4v4 team games, Zerg's strength lies in its ability to mass up units very very early in the game. Early game rushes such as 6/7/8/10 Pool Zergling rushes or 5/7 Roach rushes are very famous can common seen strategy being used. Popular builds for Zerg includes, 2 Hatchery Mass Speedings, Fast Roach, Early Pool, Mutalisk and Fast expansion builds.
Fifth part of 4v4 Starcraft 2 Team Game Strategy where I will be looking from the Terran's point of view in team games. In general, the Terran race is a very efficient race. This is due to the efficient cost of Marines as well as their bio armies such as Marines, Marauders combo which is really cost efficient and cheap. With Stim and Medivacs thrown in, you can easily get rid of one or more enemies by yourself. Terran popular builds includes, Mass Marines, Mass BIO MMM, Siege tanks and Banshees.
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