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Creation Processes of 3d Models

Creating a 3-D model takes more than just a good idea. Though it starts with the brainstorming process, the creation of a proportionate 3D model is a compilation of detailed steps, starting with a sketch-up. One the idea has been drawn out in either graph format, simple sketch drawing format, or draft depending on the project. It is then brought to the design team (often times the creative and design team are the same department) to adapt a 3D model from the initial idea.

The next step is to put the idea in digital format with the use of manual manipulation and/or advanced software. For sign and construction companies this can mean the use of programs such as auto-cad that makes it easy to calculate proportions and relativity to the surrounding objects. For creative companies like video game programmers, this means the use of 3-D modeling methods such as Polygonal, NURBS, or Spline and Patching, all of which require the placement of lines and curves over the surface area of a frame to fabricate a life-like representation of the object, creature, or person to be modeled.

Once the finished digital design has been created, it is then sent to the production area to be completed. This can mean a factory that has a way of reading the digital information and the producing the materials, a high tech piece of machinery that uses lasers or some other form of fabrication that is programmed via the specs of the information, or the same software that is used to create the model, in some instances can be hooked up to the machine, and use a mold for the final result.

Creation of a 3D Model Manually

In a world full of technology it is hard to imagine doing many of the things we do on a day to day basis without the use of the internet and software. The use of programs to assist in everyday life and the business world are crucial to the fast turn-around time demanded of most people's lives. In the industry of  3D model creation, the use of high tech software is essential to keeping up with competition in the realms of movie makers, toy factories, and corporate businesses that require structure models, but what about manual model creation?

The art of model creation began before the use of PCs and started as a relaxing hobby. The use of clay, wood, metal and other more crude objects were the first materials used to create these models, and took skill and precision to create accurate to-scale recreations. Mathematics is a large part of manual model creation, and is still required in schools that train for model creation and similar professions.

Though it is not used as often (because of the use of high tech software) basic tools and mathematics are essential to creating accurate models, and is used as a test of the model creator's true skills. Though technology is almost always faster and more precise, the art and skills involved in manual 3D model creation will always be revered as a true talent.

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