Remi Engels, Ph.D., is a pencil portrait artist and oil painter. He is also the author of a popular Pencil Portrait Drawing Course. Get Your Free copy here: Remi's Pencil Portrait Drawing Course while supplies last.
Whether or not your pencil portrait turns out to be a masterpiece depends to a large extend on the type and quality of your drawing tools. This is, of course, true for any craft. In this article, I will present an overview of the tools the professional pencil artist uses when drawing a pencil portrait.
What do you need to draw pencil portraits? The bare minimum is a pencil and a piece of paper. Needing hardly any equipment is an advantage but also a disadvantage. Drawing is to the arts what boxing is to sports. The fewer tools you have the more skilled you need to be to stand out. Therefore, as a pencil artist, it is particularly important that you use the right tools of the right quality.
Below, I present just about every piece of drawing equipment you will ever need. Study the list and then pick and choose depending on your style and ambitions:
* Pencils. Drawing pencils, in general, come in degrees of softness and hardness:
9H, 8H, ..., 2H, H, F, HB, B, 2B, 3B, ..., 8B, 9B
where 9H is the hardest and 9B is the softest. The F pencil is the odd duck in the line. It yields fairly fine and soft lines and is often used to draw hair. The HB pencil separates the hard H pencils from the softer B pencils.
To start, you may want to try the 2H (hard), HB, 2B, 4B, and 6B (soft) pencils. Later, with some experience, you can always reevaluate your choice.
* Paper. Try out a number of differently textured papers. For portraits, I prefer a 2-ply Bristol, acid-free, heavyweight, smooth surface. But your choice should be dictated by your own style or just by whether or not you enjoy a particular paper surface.
* Drawing Board. A 1/4 inch tempered Masonite or Plexiglas board of at least 16 x 20 inches will do.
* Clips or Masking Tape. You use these to fix the paper on your drawing board and come in handy in all sorts of other situations. I use a lot of them.
* Maulstick. This stick is used to steady your hand and to avoid smudging of your work.
* Broom. A desk broom is used to occasionally brush debris off your work. This also avoids smudges and save time because you have to erase less.
* Sheet of Bond Paper. You put this sheet under your drawing hand, again to avoid smudging your drawing while you are working.
* Pencil Sharpener. You will need a sturdy small one for the road and an industrial strength electric one for your studio.
* Workable Fixative. This is a spray used to fix the finished portrait. This protects the drawing and makes it safe for future smudging.
* Erasers. You need two types: 1. A vinyl one and; 2. a kneaded one. A vinyl eraser is the usual hard rectangular kind. A kneaded eraser is the gray kind that acts like putty.
* Ruler. A regular 12 inch metal ruler will do. Make sure you can easily read the divisions on the ruler.
* Blending Tortillons. These are spiral-wound cones of paper used to blend a darker region into a lighter one.
* Paper Tissue. You use tissue paper as another blending tool.
That's about it. As you practice (yes, practice), you should try out some of the above tools and see if they fit with your mode of drawing. Be flexible but try to work towards a final style of pencil portrait drawing that feels comfortable to you and involves a subset of the above mentioned tools used in a practiced and almost unconscious manner.
- Related Videos
- Related Articles
- Ask / Related Q&A




Avoid Walkthroughs 3D Animations
By: Daniel Kreimer | 06/01/2010Avoid walkthroughs? What sacrilege! One of the reasons you got involved in 3D modeling in the first place was because you could do walkthroughs. Architectural walkthroughs are sometimes necessary, but you will seldom see a good one that was worth the effort and heartache expended producing it. Before your camera starts walking, ask yourself:
Avoid Complex 3D Modeling
By: Daniel Kreimer | 06/01/2010Needless to say, in the amazing 3D Modeling and animation world, each face and each vertex in a model require computer resources to store and process. The more complex the model becomes the less RAM is available for rendering.
Environmental and Sustainable Residential Design
By: Daniel Kreimer | 06/01/2010Sustainable residential design has environmental and aesthetic benefits. And though we might spend more time in our homes than in any other building, except for maybe the office, those homes are in neighborhoods, and those neighborhoods arc in cities and those cities form regions all over the world. Designing a sustainable future means looking beyond our backyards at the very systems that keep us going. This issue presents three pioneers of sustainable design whose vision, foresight, and fame
Making Up Original Interior Design
By: Daniel Kreimer | 06/01/2010Bed, Bath, and Beyond modernists have long embraced flexible spaces, but Jose Roberto a well famous Architect and Designer from San Salvador, down in Central America went too far by placing a bathtub inside his daughter Ximena's bedroom.
Architectural Monuments Conservation
By: Daniel Kreimer | 06/01/2010Chicago preservation architect Thomas Harboe prefers not to dismantle architectural monuments. But at Mies van der Rohe's Lake Shore Drive apartments, built in Chicago in 1951, one of the first steps in the preservation process was to remove the broad travertine pavement between the two towers. Taking up nearly 1,100 slabs each weighing as much as 175 pounds, many crumbling and leaking water into the garage below-was the easy part.
Distant Terrestrial Future
By: Daniel Kreimer | 06/01/2010We often talk about letting nature back into the modern metropolis, but what happens if we look at this process over a far larger timescale-say,over the course of l00 million years?
The World Tour of Projects
By: Daniel Kreimer | 06/01/2010So we take you on a world tour of projects both big (like airport terminals) and small (like ceremonial tea houses) that reflect the sage practices of our most environmentally aware architects. It is telling that all three of our profiled designers shrug off being labeled as "green" or "sustainable." "
Naming Object in 3D Scenes
By: Daniel Kreimer | 06/01/2010Take the time to devise a well-thought out naming scheme for all objects in your 3D scenes. Do not use the default Box01, Cylinder01, Line01 names assigned by your 3D Application. You will quickly become lost and inefficient without standardized object naming conventions.
Information on Pencil Portrait Sketching - Sketching a Chin Supporting Hand Including Shoulders
By: Remi Engels, Ph.D. | 23/01/2009 | Visual ArtIn this article we talk about the considerations you need to keep in mind when sketching a subject whose hand supports the skull and whose shoulder is visible.
Instructions on Pencil Portrait Rendering - the Tilted Head View
By: Remi Engels, Ph.D. | 23/01/2009 | Visual ArtIn this commentary we will study the slanted skull view. We will consider all the differences between the slanted skull view and the front view.
Procedures for Pencil Portrait Rendering - Making Use of Props in Portraits
By: Remi Engels, Ph.D. | 23/01/2009 | Visual ArtIn this article you will learn the professional approach to drawing a supporting element or prop that frames the center of interest even when the supporting element is larger than the face.
Tips on Pencil Portrait Sketching - the Profile Pose
By: Remi Engels, Ph.D. | 23/01/2009 | Visual ArtIn this article we discuss the side view of the head. We point out all the challenges that are peculiar to this view. We emphasize the fact that it is best to delay sketching the actual features of the face as long as possible.
Information on Pencil Portrait Sketching - Sketching Children
By: Remi Engels, Ph.D. | 23/01/2009 | Visual ArtIn this article we discuss the drawing of kids. Although the fundamental methods for drawing a child are the same as for an adult, there are certain proportions and forms that are decidedly different.
Tips on Pencil Portrait Drawing - Sketching Coiffures
By: Remi Engels, Ph.D. | 23/01/2009 | Visual ArtIn this expose we discuss the task of rendering hairdos. We explain numerous tips you can follow to make your hairdos look authentic and lively.
Guidelines for Pencil Portrait Sketching - Muscles That Make the Smile
By: Remi Engels, Ph.D. | 23/01/2009 | Visual ArtThe smile is a very intricate facial expression of happiness. In this commentary we discuss the most relevant muscles involved in the construction of a smile.
Guidelines for Pencil Portrait Drawing - Overall Muscle Structure of the Mouth
By: Remi Engels, Ph.D. | 23/01/2009 | Visual ArtIn this expose we will talk about the facial expression of pleasure as expressed by the smile. In particular, we will enumerate the most major muscles that participate in a smile.